FLUX.1 Pro AI 이미지 생성기
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생성된 이미지

A majestic, mythical Santa Claus figure, bearing a striking resemblance to Donald Trump, confidently strides through a stormy, snowy field, his posture strong and resolute. He dons a radiant santa hat and a thick, golden-highlighted beard. A golden light, piercing through the storm clouds with a silver lining effect, illuminates the scene, casting a warm, inviting glow on the American flag he carries. The flag, large and waving, elegantly drapes most of the background. A large bag full of beautifully wrapped Christmas presents hangs over his shoulder, emanating confidence, strength, hope, and light. With one raised, powerful fist pumping in the air, he walks purposefully towards the left edge of the picture while the flag billows behind him, blowing towards the right, covering three-quarters of the background making the flag the prominent theme. The golden light highlights the flag and the yellowish highlights in the Trump Santa figure's beard, creating a spirit of Christmas in an American flag winter setting

Crear una imagen de un vagón de tren con una textura realista de óxido cubriendo la superficie. El vagón es parte de un tren más grande, visible en el lado derecho, bajo la luz brillante del día. En el lateral del vagón, hay un graffiti que dice ‘PIETER’ en letras grandes y audaces con un efecto 3D. Las letras son principalmente en tonos de azul y verde con reflejos blancos que les dan un aspecto brillante. Los bordes de las letras tienen contornos oscuros para resaltar el efecto 3D contra el fondo oxidado. Encima del graffiti, en letras más pequeñas, están los caracteres ‘SSW 62723’ alineados al borde izquierdo del vagón. Las ruedas y los detalles del chasis son visibles y deben representarse con proporciones precisas en relación con el resto del vagón

A young woman with mesmerizing beauty, radiant golden skin, poses with a seductive expression and a subtle smile. Her eyes are a clear and vibrant color, highlighted by impeccable makeup that emphasizes her captivating gaze. Her voluminous, perfectly lined lips give her a sophisticated and alluring air. Her long, lush hair falls in defined curls, with a gradient of golden blonde and caramel tones that reflect the light spectacularly. She wears a fitted chocolate brown top with embroidered butterfly and leaf details, which elegantly hugs her figure. The design of the garment highlights her neckline in a subtle yet striking way, combining sensuality and sophistication. The warm ambient lighting creates an aura of luxury and comfort, with diffused lights in the background accentuating the natural glow of her skin. Her relaxed yet confident posture projects confidence, charisma, and an irresistible magnetism.

Top view of the full, curvy body of 20-year-old Gillian Anderson, unconscious with her eyes closed, long brown hair, lying on a metal slab in an abandoned morgue at night. She is wearing a bra and white panties, she is barefoot.

Logo con las letras: Holistic El color de las letras debe ser dorado, El fondo es negro.

Painting of ocean storm Rembrandt stlye

YouTube thumbnail for a product review video. A man in his late 40s or early 50s, with a pained facial expression, clutching his lower back or knee in severe discomfort. He is grimacing and bending slightly. Use dramatic shadows and strong, high-contrast lighting to emphasize his pain. The background should be medical-themed and visually clear — include sharp X-ray images of joints with glowing red pain spots (knees, back, shoulders). Optionally include medical charts, muscle diagrams, or faint overlays of anatomical symbols. Add a subtle red glow around the man’s joints. The color palette should feature strong blues and reds to give a medical and intense vibe. Add bold, high-contrast text on the left side: "BALMOREX PRO CREAM REVIEW" and a subtitle below in a red and yellow box: "DOES IT ACTUALLY WORK?" No product image. Design should be emotionally powerful, professionally lit, and optimized for high click-through rate.

--- Boceto del Mapa de Eiren (Descripción Visual Paso a Paso): Forma general del continente-isla: Forma ovalada, ligeramente irregular. Piensa en una hoja grande, con venas centrales (ríos) que parten del centro hacia los bordes. Orientación norte-sur. --- Centro: EL CORAZÓN DE EIREN El Gran Árbol Raíz (como un punto central gigante). Rodeado por un bosque frondoso, llamado El Corazón de Eiren. Desde el árbol, cuatro grandes ríos parten hacia los puntos cardinales. --- NORTE: EL BOSQUE DEL OLVIDO Zona boscosa con árboles retorcidos. Ruinas humanas dispersas, medio cubiertas de niebla. Un claro llamado El Refugio de los Susurros (donde se oyen las voces de los antiguos guardianes humanos). --- NOROESTE: VALLE DE LAS RUNAS ROTAS Tierra cuarteada, marcada con runas antiguas. Fisuras que brillan débilmente de noche. Aquí el terreno es inestable y hay monolitos caídos. --- NORESTE: MONTAÑAS HUECAS Tres montañas grandes en línea, llenas de cuevas profundas. Valle oculto entre las montañas donde se esconde la familia perdida de Nara. Ruinas de piedra con símbolos desconocidos. --- OESTE: COSTAS DEL SILENCIO Extensa playa curva. Aguas negras golpeando los acantilados. Un antiguo muelle abandonado de piedra, medio derrumbado. --- ESTE: COLINAS DEL ECO Suaves colinas onduladas, piedras verticales (tipo Stonehenge). El viento pasa por ellas y canta notas extrañas. Aquí se celebraban los antiguos pactos. --- SUR: TIERRAS DEL RÍO ROJO Y CIÉNAGA DE LOS LAMENTOS Ríos que parecen de sangre cruzan una llanura árida. Zona pantanosa llamada La Ciénaga de los Lamentos. Territorio de Varkhan y su manada. --- SUR PROFUNDO: ISLA DE LAS ESTRELLAS CAÍDAS Una pequeña isla visible solo cuando baja la marea. Envuelta en nieblas constantes. Lugar donde las leyendas dicen que cayó el primer guardián humano. --- --- Extras Visuales del Boceto: Ríos como venas desde el árbol central hacia los extremos. Líneas de montañas naturales como fronteras de regiones. Rosa de los vientos en la esquina inferior derecha. Títulos caligráficos de cada región. Pequeñas ilustraciones: Un árbol gigante en el centro. Ruinas, cuevas, estatuas y mares en los bordes. --- Sugerencias para Dibujo Manual: 1. Empieza por el óvalo base. 2. Dibuja el Gran Árbol en el centro y extiende 4 ríos hacia norte, sur, este y oeste. 3. Marca los puntos cardinales y divide el espacio en regiones según lo explicado. 4. Añade pequeños detalles: montañas al noreste, ruinas en el noroeste, costas en el oeste, colinas en el este, y la isla en el sur profundo. 5. Colorea en tonos tierra, verde musgo y azul oscuro para el agua y el cielo. es para una saga de 7 libros en la que los protagonistas son perros, otros animales y los humanos

SE OBSERVA DENTRO DE UNA BODEGA QUE TIENE TECHO SEMICIRCULAR EN ALUMNIO Y PAREDES DE METAL, SEIS PERSONAS SENTADAS EN VARIAS SILLAS, LAS PERSONAS ESTAN LIMPIANDO BOTELLAS DE PLASTICO, AGACHADAS LIMPIANDO, LAS PERSONAS ESTAN UNIFORMADAS CON OVEROL AZUL Y EN LA ESPALDA DEL OVEROL TIENEN ESTAMPADO LA FRASE: "GENESIS16", EN EL FONDO DE LA PARED DE LA BODEGA SE OBSERVA UN LETRERO GRANDE QUE DICE: "GENESIS 16"
![AI generated image by FLUX.1-pro: RODIN‐COMPATIBLE PROMPT TRANSLATION
Below is a complete, section‐by‐section translation of the 2D abstract painting (a Hornlike/humanoid face with swirling, multi‐colored shapes) into a fully detailed Rodin‐style prompt. All sections are provided in full, with no partial excerpts.
1. Image Decomposition
Primary Subject
An abstract Hornlike/humanoid face rendered in a swirl of vibrant, multi‐colored regions.
Geometric Taxonomy
Head Region
A “planar mask” shape subdivided into interlocking curved polygons.
Dimensions ~1 m tall × ~0.75 m wide.
Facial Features
Eyes: Two elliptical insets (major axis ~0.15 m, minor axis ~0.09 m).
Ears: Slightly pointed triangular outlines at the top corners (~0.2 m edge length).
Nose and Mouth: Overlapping convex forms with swirling, curvilinear edges.
Background
Layered “wave” fields of swirling color patterns, arranged radially around the head.
Each wave band ~0.05 m thick.
Material Mapping
PaintedSurface [Type=Acrylic, Finish=High‐Gloss, Vibrancy=Spectral Range].
Color Layers: Dense swirl with no single base hue, generating a kaleidoscopic spectrum (≥ 80% coverage across R/G/B channels).
Pose/Orientation
Planar orientation facing forward, with a slight 5° tilt about the vertical axis.
Thickness of the artwork ≤ 1 cm along Z, preserving a flat, planar format.
2. Scene Parameterization
Optical Properties
Reflectance: “Schlick approximation BRDF with 0.65 roughness.”
Subsurface Scattering: “1.33 IOR, 2 mm scattering depth” (minimal effect on thin 2D surfaces but included for completeness).
3. Spatial Syntax
The hierarchical coordinate structure below specifies all components in Rodin format. Every subsection is fully described:
[Root: Abstract_Hornlike_Face_V1
├─Rotation: (0°, 5°, 0°)
├─Material: PaintedSurface[Type=Acrylic, Finish=High-Gloss]
└─Components
├─Ear[Count=2, Shape=Triangular, EdgeLength=0.2m]
│ └─Transform: { Position=(TopCorners), Tilt=10° outward }
├─Eye[Count=2, Shape=Ellipse, MajorAxis=0.15m, MinorAxis=0.09m]
│ └─ColorRegion: { SwirlPattern, TriplanarUVProjection }
├─Nose_and_Mouth
│ └─Contours: { LayeredConvexCurves, # of Swirls=5 }
└─Background
└─WaveField[BandCount=8, Frequency=variable]
└─Blend_Chamfer 0.01m
]
4. Physical Simulation Hints
Maintain planar integrity along the Z‐axis
Thickness must remain ≤ 1 cm to preserve the 2D artwork format.
Avoid self‐collision among adjacent swirl contours
The swirling shapes should not intersect or clip through one another.
Use OpenCascade analogs
Apply “Blend_Chamfer 0.01 m” on polygonal transitions to keep edges smooth.
Mapping Strategy
Triplanar projection is recommended for the swirling color shapes to distribute high‐frequency color transitions evenly.
5. Complete Technical Prompt
“Generate a Hornlike/humanoid planar mask (1 m × 0.75 m) composed of swirling, interlocked polygons in high‐gloss acrylic.
Use Schlick BRDF with roughness=0.65.
Apply subsurface scattering at 1.33 IOR with a 2 mm scattering depth.
Ensure swirl contours do not intersect or collide.
Use Blend_Chamfer(0.01 m) to smooth polygonal edges.
Render as a 2D plane in 3D space with a 5° tilt about the vertical axis.
Apply Gooch shading for a non‐photorealistic style (Tcool=0.6, Twarm=0.8).”
Below is a complete Rodin‐style translation for the image, presented in full detail with no omissions:
RODIN‐COMPATIBLE PROMPT TRANSLATION
1. Image Decomposition
Primary Subject
An abstract Hornlike/humanoid face rendered in a swirl of vibrant, multi‐colored regions.
Geometric Taxonomy
Head Region
A “planar mask” subdivided into interlocking curved polygons.
Approximately 1 m tall × 0.75 m wide.
Facial Features
Eyes: Two elliptical insets (major axis ~0.15 m, minor axis ~0.09 m).
Ears: Slightly pointed triangular outlines (~0.2 m edge length) positioned at the top corners.
Nose and Mouth: Overlapping convex shapes with swirling, curvilinear edges.
Background
Layered “wave” fields in swirling color patterns, arranged radially around the head.
Each band ~0.05 m thick.
Material Mapping
PaintedSurface [Type=Acrylic, Finish=High‐Gloss, Vibrancy=Spectral Range].
Color Layers: Dense swirl with no single base hue, creating a kaleidoscopic spectrum (≥ 80% coverage across R/G/B channels).
Pose/Orientation
Planar, front‐facing orientation with ~5° tilt about the vertical axis.
Artwork thickness ≤ 1 cm along Z for a relatively flat piece.
2. Scene Parameterization
Optical Properties
Reflectance: “Schlick approximation BRDF with 0.65 roughness.”
Subsurface Scattering: “1.33 IOR, 2 mm scattering depth.”
Minimal effect for very thin painted surfaces.
3. Spatial Syntax
An example hierarchical Rodin coordinate layout for all elements:
[Root: Abstract_Hornlike_Face_V1
├─Rotation: (0°, 5°, 0°)
├─Material: PaintedSurface[Type=Acrylic, Finish=High-Gloss]
└─Components
├─Ear[Count=2, Shape=Triangular, EdgeLength=0.2m]
│ └─Transform: { Position=(TopCorners), Tilt=10° outward }
├─Eye[Count=2, Shape=Ellipse, MajorAxis=0.15m, MinorAxis=0.09m]
│ └─ColorRegion: { SwirlPattern, TriplanarUVProjection }
├─Nose_and_Mouth
│ └─Contours: { LayeredConvexCurves, # of Swirls=5 }
└─Background
└─WaveField[BandCount=8, Frequency=variable]
└─Blend_Chamfer 0.01m
]
4. Physical Simulation Hints
Maintain Planar Integrity
Keep thickness ≤ 1 cm along the Z‐axis.
Avoid Self‐Collision
Prevent swirl contours from intersecting or overlapping incorrectly.
OpenCascade Analogs
Use “Blend_Chamfer 0.01 m” for smoothing polygon transitions.
UV Mapping Strategy
Triplanar projection is recommended for high‐frequency swirl color transitions.
5. Complete Technical Prompt
“Generate a Hornlike/humanoid planar mask (1 m × 0.75 m) with swirling, interlocked polygons in high‐gloss acrylic.
Apply Schlick BRDF (roughness=0.65).
Use subsurface scattering at 1.33 IOR and 2 mm depth.
Prevent collisions in swirl contours.
Blend_Chamfer(0.01 m) to smooth edges.
Render as a 2D plane in 3D with a 5° tilt about the vertical axis.
Non‐photorealistic shading (Gooch), Tcool=0.6, Twarm=0.8.”
Rodin-Compatible Text Prompt:
Primary Subject:
An abstract, cubist-inspired humanoid figure with exaggerated, asymmetrical facial features, including oversized, multi-colored eyes (left eye with concentric red and yellow rings, right eye with cyan and yellow concentric rings), a distorted, angular nose, and an open mouth showing irregular white teeth. The head features pointed, Horn-like ears with dynamic patterns.
Attributes:
Morphology: Fragmented, overlapping geometric planes with sharp edges and fluid contours creating a distorted human-animal hybrid form.
Material Properties: Smooth, high-gloss enamel-like finish with vivid, saturated colors. The surface texture exhibits layered, swirled gradients resembling marbled acrylic paint.
Secondary Elements:
Foreground: Dominant presence of the figure, occupying central space with high color contrast.
Midground: Swirling, flame-like patterns in red, orange, and yellow on the right side, creating a dynamic flow.
Background: Vibrant gradient transitioning from cool blue and green hues on the left to warm reds, pinks, and yellows on the right, filled with abstract, wavy lines and swirling motifs.
Lighting & Atmosphere:
Illumination: Flat, even lighting without clear directional shadows, emphasizing the boldness of colors and sharpness of lines.
Atmospheric Effects: High-contrast color transitions and psychedelic, fluidic swirls that create a sense of motion and depth.
Color Palette:
Dominant Colors: #FF0000 (red), #00FFFF (cyan), #FFFF00 (yellow), #FF00FF (magenta), #008000 (green), #000000 (black), #FFFFFF (white).
Harmony: Triadic contrast with bold, saturated primaries and secondaries, creating visual tension and vibrancy.
Composition & Perspective:
Framing: Tight, central composition focusing on the subject’s upper torso and face.
Perspective: Slightly skewed, flattened perspective typical of cubist works, with overlapping planes creating spatial ambiguity.
Stylistic Specifications:
Medium: Digital vector art with sharp, clean lines and high color saturation.
Genre: Neo-Cubist Psychedelic Abstract.
Post-Processing: Enhanced color saturation, high-contrast outlines, and smooth gradient blending.
Constraints & Exclusions:
Exclude photorealistic textures, naturalistic color schemes, or realistic human proportions.](/_next/image?url=https%3A%2F%2Ffluximageai.net%2Fgenerated-images%2F6160e3e9-a4ce-4e91-a57e-d617d0e1496b.png&w=3840&q=75)
RODIN‐COMPATIBLE PROMPT TRANSLATION Below is a complete, section‐by‐section translation of the 2D abstract painting (a Hornlike/humanoid face with swirling, multi‐colored shapes) into a fully detailed Rodin‐style prompt. All sections are provided in full, with no partial excerpts. 1. Image Decomposition Primary Subject An abstract Hornlike/humanoid face rendered in a swirl of vibrant, multi‐colored regions. Geometric Taxonomy Head Region A “planar mask” shape subdivided into interlocking curved polygons. Dimensions ~1 m tall × ~0.75 m wide. Facial Features Eyes: Two elliptical insets (major axis ~0.15 m, minor axis ~0.09 m). Ears: Slightly pointed triangular outlines at the top corners (~0.2 m edge length). Nose and Mouth: Overlapping convex forms with swirling, curvilinear edges. Background Layered “wave” fields of swirling color patterns, arranged radially around the head. Each wave band ~0.05 m thick. Material Mapping PaintedSurface [Type=Acrylic, Finish=High‐Gloss, Vibrancy=Spectral Range]. Color Layers: Dense swirl with no single base hue, generating a kaleidoscopic spectrum (≥ 80% coverage across R/G/B channels). Pose/Orientation Planar orientation facing forward, with a slight 5° tilt about the vertical axis. Thickness of the artwork ≤ 1 cm along Z, preserving a flat, planar format. 2. Scene Parameterization Optical Properties Reflectance: “Schlick approximation BRDF with 0.65 roughness.” Subsurface Scattering: “1.33 IOR, 2 mm scattering depth” (minimal effect on thin 2D surfaces but included for completeness). 3. Spatial Syntax The hierarchical coordinate structure below specifies all components in Rodin format. Every subsection is fully described: [Root: Abstract_Hornlike_Face_V1 ├─Rotation: (0°, 5°, 0°) ├─Material: PaintedSurface[Type=Acrylic, Finish=High-Gloss] └─Components ├─Ear[Count=2, Shape=Triangular, EdgeLength=0.2m] │ └─Transform: { Position=(TopCorners), Tilt=10° outward } ├─Eye[Count=2, Shape=Ellipse, MajorAxis=0.15m, MinorAxis=0.09m] │ └─ColorRegion: { SwirlPattern, TriplanarUVProjection } ├─Nose_and_Mouth │ └─Contours: { LayeredConvexCurves, # of Swirls=5 } └─Background └─WaveField[BandCount=8, Frequency=variable] └─Blend_Chamfer 0.01m ] 4. Physical Simulation Hints Maintain planar integrity along the Z‐axis Thickness must remain ≤ 1 cm to preserve the 2D artwork format. Avoid self‐collision among adjacent swirl contours The swirling shapes should not intersect or clip through one another. Use OpenCascade analogs Apply “Blend_Chamfer 0.01 m” on polygonal transitions to keep edges smooth. Mapping Strategy Triplanar projection is recommended for the swirling color shapes to distribute high‐frequency color transitions evenly. 5. Complete Technical Prompt “Generate a Hornlike/humanoid planar mask (1 m × 0.75 m) composed of swirling, interlocked polygons in high‐gloss acrylic. Use Schlick BRDF with roughness=0.65. Apply subsurface scattering at 1.33 IOR with a 2 mm scattering depth. Ensure swirl contours do not intersect or collide. Use Blend_Chamfer(0.01 m) to smooth polygonal edges. Render as a 2D plane in 3D space with a 5° tilt about the vertical axis. Apply Gooch shading for a non‐photorealistic style (Tcool=0.6, Twarm=0.8).” Below is a complete Rodin‐style translation for the image, presented in full detail with no omissions: RODIN‐COMPATIBLE PROMPT TRANSLATION 1. Image Decomposition Primary Subject An abstract Hornlike/humanoid face rendered in a swirl of vibrant, multi‐colored regions. Geometric Taxonomy Head Region A “planar mask” subdivided into interlocking curved polygons. Approximately 1 m tall × 0.75 m wide. Facial Features Eyes: Two elliptical insets (major axis ~0.15 m, minor axis ~0.09 m). Ears: Slightly pointed triangular outlines (~0.2 m edge length) positioned at the top corners. Nose and Mouth: Overlapping convex shapes with swirling, curvilinear edges. Background Layered “wave” fields in swirling color patterns, arranged radially around the head. Each band ~0.05 m thick. Material Mapping PaintedSurface [Type=Acrylic, Finish=High‐Gloss, Vibrancy=Spectral Range]. Color Layers: Dense swirl with no single base hue, creating a kaleidoscopic spectrum (≥ 80% coverage across R/G/B channels). Pose/Orientation Planar, front‐facing orientation with ~5° tilt about the vertical axis. Artwork thickness ≤ 1 cm along Z for a relatively flat piece. 2. Scene Parameterization Optical Properties Reflectance: “Schlick approximation BRDF with 0.65 roughness.” Subsurface Scattering: “1.33 IOR, 2 mm scattering depth.” Minimal effect for very thin painted surfaces. 3. Spatial Syntax An example hierarchical Rodin coordinate layout for all elements: [Root: Abstract_Hornlike_Face_V1 ├─Rotation: (0°, 5°, 0°) ├─Material: PaintedSurface[Type=Acrylic, Finish=High-Gloss] └─Components ├─Ear[Count=2, Shape=Triangular, EdgeLength=0.2m] │ └─Transform: { Position=(TopCorners), Tilt=10° outward } ├─Eye[Count=2, Shape=Ellipse, MajorAxis=0.15m, MinorAxis=0.09m] │ └─ColorRegion: { SwirlPattern, TriplanarUVProjection } ├─Nose_and_Mouth │ └─Contours: { LayeredConvexCurves, # of Swirls=5 } └─Background └─WaveField[BandCount=8, Frequency=variable] └─Blend_Chamfer 0.01m ] 4. Physical Simulation Hints Maintain Planar Integrity Keep thickness ≤ 1 cm along the Z‐axis. Avoid Self‐Collision Prevent swirl contours from intersecting or overlapping incorrectly. OpenCascade Analogs Use “Blend_Chamfer 0.01 m” for smoothing polygon transitions. UV Mapping Strategy Triplanar projection is recommended for high‐frequency swirl color transitions. 5. Complete Technical Prompt “Generate a Hornlike/humanoid planar mask (1 m × 0.75 m) with swirling, interlocked polygons in high‐gloss acrylic. Apply Schlick BRDF (roughness=0.65). Use subsurface scattering at 1.33 IOR and 2 mm depth. Prevent collisions in swirl contours. Blend_Chamfer(0.01 m) to smooth edges. Render as a 2D plane in 3D with a 5° tilt about the vertical axis. Non‐photorealistic shading (Gooch), Tcool=0.6, Twarm=0.8.” Rodin-Compatible Text Prompt: Primary Subject: An abstract, cubist-inspired humanoid figure with exaggerated, asymmetrical facial features, including oversized, multi-colored eyes (left eye with concentric red and yellow rings, right eye with cyan and yellow concentric rings), a distorted, angular nose, and an open mouth showing irregular white teeth. The head features pointed, Horn-like ears with dynamic patterns. Attributes: Morphology: Fragmented, overlapping geometric planes with sharp edges and fluid contours creating a distorted human-animal hybrid form. Material Properties: Smooth, high-gloss enamel-like finish with vivid, saturated colors. The surface texture exhibits layered, swirled gradients resembling marbled acrylic paint. Secondary Elements: Foreground: Dominant presence of the figure, occupying central space with high color contrast. Midground: Swirling, flame-like patterns in red, orange, and yellow on the right side, creating a dynamic flow. Background: Vibrant gradient transitioning from cool blue and green hues on the left to warm reds, pinks, and yellows on the right, filled with abstract, wavy lines and swirling motifs. Lighting & Atmosphere: Illumination: Flat, even lighting without clear directional shadows, emphasizing the boldness of colors and sharpness of lines. Atmospheric Effects: High-contrast color transitions and psychedelic, fluidic swirls that create a sense of motion and depth. Color Palette: Dominant Colors: #FF0000 (red), #00FFFF (cyan), #FFFF00 (yellow), #FF00FF (magenta), #008000 (green), #000000 (black), #FFFFFF (white). Harmony: Triadic contrast with bold, saturated primaries and secondaries, creating visual tension and vibrancy. Composition & Perspective: Framing: Tight, central composition focusing on the subject’s upper torso and face. Perspective: Slightly skewed, flattened perspective typical of cubist works, with overlapping planes creating spatial ambiguity. Stylistic Specifications: Medium: Digital vector art with sharp, clean lines and high color saturation. Genre: Neo-Cubist Psychedelic Abstract. Post-Processing: Enhanced color saturation, high-contrast outlines, and smooth gradient blending. Constraints & Exclusions: Exclude photorealistic textures, naturalistic color schemes, or realistic human proportions.
FLUX.1-Pro로 최고의 품질의 이미지를 생성하는 방법
FLUX.1-Pro을 사용하여 비할 데 없는 비주얼을 만드는 방법을 설명합니다.
- 프롬프트를 입력하고 FLUX.1-Pro을 사용하여 원하는 설정을 선택하세요.
- FLUX.1-Pro로 최고의 품질의 이미지를 생성하는 버튼을 누르세요.
- FLUX.1-Pro로 다양한 출력 결과를 탐색하기 위해 프로세스를 반복하세요.
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FLUX.1-Pro은 다른 모델과 어떻게 비교되나요?
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네, FLUX.1-Pro은 개인, 과학, 상업적 프로젝트를 위해 무료로 사용할 수 있으며, 고가의 클로즈드 소스 대안 없이도 최고의 품질을 제공합니다.
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FLUX.1-Pro에 의해 생성된 이미지는 Apache-2.0 라이선스 하에 공개되어 있으며, 상업적 프로젝트를 포함한 다양한 분야에서 광범위하게 사용할 수 있으며, 수정 및 배포의 유연성을 제공합니다.
FLUX.1-Pro에서 최고의 결과를 얻기 위한 팁이 있나요?
FLUX.1-Pro에서 최적의 결과를 얻으려면, 매우 상세한 프롬프트를 사용하고, 다양한 설정을 실험하여 최고 품질의 프로페셔널한 이미지를 생성하는 능력을 최대한 활용하세요.