FLUX.1 Pro AI Image Generator
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Generated Image

Interior photography of a cozy small apartment for elderly, styled in vibrant 80s-90s rock n roll aesthetic. A vintage electric guitar rests against the wall near a comfortable single bed with classic rock band posters above it. The compact 25m² space features a kitchenette with retro-colored shelving units in warm tones. An elderly person with long gray hair sits in a comfortable armchair, strumming an acoustic guitar. The room is decorated with vinyl records on the walls, vintage concert tickets, and band memorabilia from the 80s and 90s. Natural light streams through the window, illuminating worn leather accents and classic rock magazines scattered on a small side table. The color palette includes deep purples, classic rock 'n' roll blacks, and warm wood tones, creating a personal museum of rock history while maintaining a comfortable living space for a senior resident. The lighting is warm and inviting, with a small pendant lamp casting a cozy glow over the scene. Photorealistic style, shot with a wide-angle lens to capture the entire compact space.

Narrador: "En un rincón de un viejo taller de juguetes, vivía un pequeño soldadito de madera llamado Jesús. Era especial, no por ser el más fuerte ni el más brillante, sino porque tenía un corazón lleno de amor y valentía."
![AI generated image by FLUX.1-pro: RODIN‐COMPATIBLE PROMPT TRANSLATION
Below is a complete, section‐by‐section translation of the 2D abstract painting (a Hornlike/humanoid face with swirling, multi‐colored shapes) into a fully detailed Rodin‐style prompt. All sections are provided in full, with no partial excerpts.
1. Image Decomposition
Primary Subject
An abstract Hornlike/humanoid face rendered in a swirl of vibrant, multi‐colored regions.
Geometric Taxonomy
Head Region
A “planar mask” shape subdivided into interlocking curved polygons.
Dimensions ~1 m tall × ~0.75 m wide.
Facial Features
Eyes: Two elliptical insets (major axis ~0.15 m, minor axis ~0.09 m).
Ears: Slightly pointed triangular outlines at the top corners (~0.2 m edge length).
Nose and Mouth: Overlapping convex forms with swirling, curvilinear edges.
Background
Layered “wave” fields of swirling color patterns, arranged radially around the head.
Each wave band ~0.05 m thick.
Material Mapping
PaintedSurface [Type=Acrylic, Finish=High‐Gloss, Vibrancy=Spectral Range].
Color Layers: Dense swirl with no single base hue, generating a kaleidoscopic spectrum (≥ 80% coverage across R/G/B channels).
Pose/Orientation
Planar orientation facing forward, with a slight 5° tilt about the vertical axis.
Thickness of the artwork ≤ 1 cm along Z, preserving a flat, planar format.
2. Scene Parameterization
Optical Properties
Reflectance: “Schlick approximation BRDF with 0.65 roughness.”
Subsurface Scattering: “1.33 IOR, 2 mm scattering depth” (minimal effect on thin 2D surfaces but included for completeness).
3. Spatial Syntax
The hierarchical coordinate structure below specifies all components in Rodin format. Every subsection is fully described:
[Root: Abstract_Hornlike_Face_V1
├─Rotation: (0°, 5°, 0°)
├─Material: PaintedSurface[Type=Acrylic, Finish=High-Gloss]
└─Components
├─Ear[Count=2, Shape=Triangular, EdgeLength=0.2m]
│ └─Transform: { Position=(TopCorners), Tilt=10° outward }
├─Eye[Count=2, Shape=Ellipse, MajorAxis=0.15m, MinorAxis=0.09m]
│ └─ColorRegion: { SwirlPattern, TriplanarUVProjection }
├─Nose_and_Mouth
│ └─Contours: { LayeredConvexCurves, # of Swirls=5 }
└─Background
└─WaveField[BandCount=8, Frequency=variable]
└─Blend_Chamfer 0.01m
]
4. Physical Simulation Hints
Maintain planar integrity along the Z‐axis
Thickness must remain ≤ 1 cm to preserve the 2D artwork format.
Avoid self‐collision among adjacent swirl contours
The swirling shapes should not intersect or clip through one another.
Use OpenCascade analogs
Apply “Blend_Chamfer 0.01 m” on polygonal transitions to keep edges smooth.
Mapping Strategy
Triplanar projection is recommended for the swirling color shapes to distribute high‐frequency color transitions evenly.
5. Complete Technical Prompt
“Generate a Hornlike/humanoid planar mask (1 m × 0.75 m) composed of swirling, interlocked polygons in high‐gloss acrylic.
Use Schlick BRDF with roughness=0.65.
Apply subsurface scattering at 1.33 IOR with a 2 mm scattering depth.
Ensure swirl contours do not intersect or collide.
Use Blend_Chamfer(0.01 m) to smooth polygonal edges.
Render as a 2D plane in 3D space with a 5° tilt about the vertical axis.
Apply Gooch shading for a non‐photorealistic style (Tcool=0.6, Twarm=0.8).”
Below is a complete Rodin‐style translation for the image, presented in full detail with no omissions:
RODIN‐COMPATIBLE PROMPT TRANSLATION
1. Image Decomposition
Primary Subject
An abstract Hornlike/humanoid face rendered in a swirl of vibrant, multi‐colored regions.
Geometric Taxonomy
Head Region
A “planar mask” subdivided into interlocking curved polygons.
Approximately 1 m tall × 0.75 m wide.
Facial Features
Eyes: Two elliptical insets (major axis ~0.15 m, minor axis ~0.09 m).
Ears: Slightly pointed triangular outlines (~0.2 m edge length) positioned at the top corners.
Nose and Mouth: Overlapping convex shapes with swirling, curvilinear edges.
Background
Layered “wave” fields in swirling color patterns, arranged radially around the head.
Each band ~0.05 m thick.
Material Mapping
PaintedSurface [Type=Acrylic, Finish=High‐Gloss, Vibrancy=Spectral Range].
Color Layers: Dense swirl with no single base hue, creating a kaleidoscopic spectrum (≥ 80% coverage across R/G/B channels).
Pose/Orientation
Planar, front‐facing orientation with ~5° tilt about the vertical axis.
Artwork thickness ≤ 1 cm along Z for a relatively flat piece.
2. Scene Parameterization
Optical Properties
Reflectance: “Schlick approximation BRDF with 0.65 roughness.”
Subsurface Scattering: “1.33 IOR, 2 mm scattering depth.”
Minimal effect for very thin painted surfaces.
3. Spatial Syntax
An example hierarchical Rodin coordinate layout for all elements:
[Root: Abstract_Hornlike_Face_V1
├─Rotation: (0°, 5°, 0°)
├─Material: PaintedSurface[Type=Acrylic, Finish=High-Gloss]
└─Components
├─Ear[Count=2, Shape=Triangular, EdgeLength=0.2m]
│ └─Transform: { Position=(TopCorners), Tilt=10° outward }
├─Eye[Count=2, Shape=Ellipse, MajorAxis=0.15m, MinorAxis=0.09m]
│ └─ColorRegion: { SwirlPattern, TriplanarUVProjection }
├─Nose_and_Mouth
│ └─Contours: { LayeredConvexCurves, # of Swirls=5 }
└─Background
└─WaveField[BandCount=8, Frequency=variable]
└─Blend_Chamfer 0.01m
]
4. Physical Simulation Hints
Maintain Planar Integrity
Keep thickness ≤ 1 cm along the Z‐axis.
Avoid Self‐Collision
Prevent swirl contours from intersecting or overlapping incorrectly.
OpenCascade Analogs
Use “Blend_Chamfer 0.01 m” for smoothing polygon transitions.
UV Mapping Strategy
Triplanar projection is recommended for high‐frequency swirl color transitions.
5. Complete Technical Prompt
“Generate a Hornlike/humanoid planar mask (1 m × 0.75 m) with swirling, interlocked polygons in high‐gloss acrylic.
Apply Schlick BRDF (roughness=0.65).
Use subsurface scattering at 1.33 IOR and 2 mm depth.
Prevent collisions in swirl contours.
Blend_Chamfer(0.01 m) to smooth edges.
Render as a 2D plane in 3D with a 5° tilt about the vertical axis.
Non‐photorealistic shading (Gooch), Tcool=0.6, Twarm=0.8.”
Rodin-Compatible Text Prompt:
Primary Subject:
An abstract, cubist-inspired humanoid figure with exaggerated, asymmetrical facial features, including oversized, multi-colored eyes (left eye with concentric red and yellow rings, right eye with cyan and yellow concentric rings), a distorted, angular nose, and an open mouth showing irregular white teeth. The head features pointed, Horn-like ears with dynamic patterns.
Attributes:
Morphology: Fragmented, overlapping geometric planes with sharp edges and fluid contours creating a distorted human-animal hybrid form.
Material Properties: Smooth, high-gloss enamel-like finish with vivid, saturated colors. The surface texture exhibits layered, swirled gradients resembling marbled acrylic paint.
Secondary Elements:
Foreground: Dominant presence of the figure, occupying central space with high color contrast.
Midground: Swirling, flame-like patterns in red, orange, and yellow on the right side, creating a dynamic flow.
Background: Vibrant gradient transitioning from cool blue and green hues on the left to warm reds, pinks, and yellows on the right, filled with abstract, wavy lines and swirling motifs.
Lighting & Atmosphere:
Illumination: Flat, even lighting without clear directional shadows, emphasizing the boldness of colors and sharpness of lines.
Atmospheric Effects: High-contrast color transitions and psychedelic, fluidic swirls that create a sense of motion and depth.
Color Palette:
Dominant Colors: #FF0000 (red), #00FFFF (cyan), #FFFF00 (yellow), #FF00FF (magenta), #008000 (green), #000000 (black), #FFFFFF (white).
Harmony: Triadic contrast with bold, saturated primaries and secondaries, creating visual tension and vibrancy.
Composition & Perspective:
Framing: Tight, central composition focusing on the subject’s upper torso and face.
Perspective: Slightly skewed, flattened perspective typical of cubist works, with overlapping planes creating spatial ambiguity.
Stylistic Specifications:
Medium: Digital vector art with sharp, clean lines and high color saturation.
Genre: Neo-Cubist Psychedelic Abstract.
Post-Processing: Enhanced color saturation, high-contrast outlines, and smooth gradient blending.
Constraints & Exclusions:
Exclude photorealistic textures, naturalistic color schemes, or realistic human proportions.](/_next/image?url=https%3A%2F%2Ffluximageai.net%2Fgenerated-images%2F9d86e449-2536-48a8-ac35-468e1e7a6087.png&w=3840&q=75)
RODIN‐COMPATIBLE PROMPT TRANSLATION Below is a complete, section‐by‐section translation of the 2D abstract painting (a Hornlike/humanoid face with swirling, multi‐colored shapes) into a fully detailed Rodin‐style prompt. All sections are provided in full, with no partial excerpts. 1. Image Decomposition Primary Subject An abstract Hornlike/humanoid face rendered in a swirl of vibrant, multi‐colored regions. Geometric Taxonomy Head Region A “planar mask” shape subdivided into interlocking curved polygons. Dimensions ~1 m tall × ~0.75 m wide. Facial Features Eyes: Two elliptical insets (major axis ~0.15 m, minor axis ~0.09 m). Ears: Slightly pointed triangular outlines at the top corners (~0.2 m edge length). Nose and Mouth: Overlapping convex forms with swirling, curvilinear edges. Background Layered “wave” fields of swirling color patterns, arranged radially around the head. Each wave band ~0.05 m thick. Material Mapping PaintedSurface [Type=Acrylic, Finish=High‐Gloss, Vibrancy=Spectral Range]. Color Layers: Dense swirl with no single base hue, generating a kaleidoscopic spectrum (≥ 80% coverage across R/G/B channels). Pose/Orientation Planar orientation facing forward, with a slight 5° tilt about the vertical axis. Thickness of the artwork ≤ 1 cm along Z, preserving a flat, planar format. 2. Scene Parameterization Optical Properties Reflectance: “Schlick approximation BRDF with 0.65 roughness.” Subsurface Scattering: “1.33 IOR, 2 mm scattering depth” (minimal effect on thin 2D surfaces but included for completeness). 3. Spatial Syntax The hierarchical coordinate structure below specifies all components in Rodin format. Every subsection is fully described: [Root: Abstract_Hornlike_Face_V1 ├─Rotation: (0°, 5°, 0°) ├─Material: PaintedSurface[Type=Acrylic, Finish=High-Gloss] └─Components ├─Ear[Count=2, Shape=Triangular, EdgeLength=0.2m] │ └─Transform: { Position=(TopCorners), Tilt=10° outward } ├─Eye[Count=2, Shape=Ellipse, MajorAxis=0.15m, MinorAxis=0.09m] │ └─ColorRegion: { SwirlPattern, TriplanarUVProjection } ├─Nose_and_Mouth │ └─Contours: { LayeredConvexCurves, # of Swirls=5 } └─Background └─WaveField[BandCount=8, Frequency=variable] └─Blend_Chamfer 0.01m ] 4. Physical Simulation Hints Maintain planar integrity along the Z‐axis Thickness must remain ≤ 1 cm to preserve the 2D artwork format. Avoid self‐collision among adjacent swirl contours The swirling shapes should not intersect or clip through one another. Use OpenCascade analogs Apply “Blend_Chamfer 0.01 m” on polygonal transitions to keep edges smooth. Mapping Strategy Triplanar projection is recommended for the swirling color shapes to distribute high‐frequency color transitions evenly. 5. Complete Technical Prompt “Generate a Hornlike/humanoid planar mask (1 m × 0.75 m) composed of swirling, interlocked polygons in high‐gloss acrylic. Use Schlick BRDF with roughness=0.65. Apply subsurface scattering at 1.33 IOR with a 2 mm scattering depth. Ensure swirl contours do not intersect or collide. Use Blend_Chamfer(0.01 m) to smooth polygonal edges. Render as a 2D plane in 3D space with a 5° tilt about the vertical axis. Apply Gooch shading for a non‐photorealistic style (Tcool=0.6, Twarm=0.8).” Below is a complete Rodin‐style translation for the image, presented in full detail with no omissions: RODIN‐COMPATIBLE PROMPT TRANSLATION 1. Image Decomposition Primary Subject An abstract Hornlike/humanoid face rendered in a swirl of vibrant, multi‐colored regions. Geometric Taxonomy Head Region A “planar mask” subdivided into interlocking curved polygons. Approximately 1 m tall × 0.75 m wide. Facial Features Eyes: Two elliptical insets (major axis ~0.15 m, minor axis ~0.09 m). Ears: Slightly pointed triangular outlines (~0.2 m edge length) positioned at the top corners. Nose and Mouth: Overlapping convex shapes with swirling, curvilinear edges. Background Layered “wave” fields in swirling color patterns, arranged radially around the head. Each band ~0.05 m thick. Material Mapping PaintedSurface [Type=Acrylic, Finish=High‐Gloss, Vibrancy=Spectral Range]. Color Layers: Dense swirl with no single base hue, creating a kaleidoscopic spectrum (≥ 80% coverage across R/G/B channels). Pose/Orientation Planar, front‐facing orientation with ~5° tilt about the vertical axis. Artwork thickness ≤ 1 cm along Z for a relatively flat piece. 2. Scene Parameterization Optical Properties Reflectance: “Schlick approximation BRDF with 0.65 roughness.” Subsurface Scattering: “1.33 IOR, 2 mm scattering depth.” Minimal effect for very thin painted surfaces. 3. Spatial Syntax An example hierarchical Rodin coordinate layout for all elements: [Root: Abstract_Hornlike_Face_V1 ├─Rotation: (0°, 5°, 0°) ├─Material: PaintedSurface[Type=Acrylic, Finish=High-Gloss] └─Components ├─Ear[Count=2, Shape=Triangular, EdgeLength=0.2m] │ └─Transform: { Position=(TopCorners), Tilt=10° outward } ├─Eye[Count=2, Shape=Ellipse, MajorAxis=0.15m, MinorAxis=0.09m] │ └─ColorRegion: { SwirlPattern, TriplanarUVProjection } ├─Nose_and_Mouth │ └─Contours: { LayeredConvexCurves, # of Swirls=5 } └─Background └─WaveField[BandCount=8, Frequency=variable] └─Blend_Chamfer 0.01m ] 4. Physical Simulation Hints Maintain Planar Integrity Keep thickness ≤ 1 cm along the Z‐axis. Avoid Self‐Collision Prevent swirl contours from intersecting or overlapping incorrectly. OpenCascade Analogs Use “Blend_Chamfer 0.01 m” for smoothing polygon transitions. UV Mapping Strategy Triplanar projection is recommended for high‐frequency swirl color transitions. 5. Complete Technical Prompt “Generate a Hornlike/humanoid planar mask (1 m × 0.75 m) with swirling, interlocked polygons in high‐gloss acrylic. Apply Schlick BRDF (roughness=0.65). Use subsurface scattering at 1.33 IOR and 2 mm depth. Prevent collisions in swirl contours. Blend_Chamfer(0.01 m) to smooth edges. Render as a 2D plane in 3D with a 5° tilt about the vertical axis. Non‐photorealistic shading (Gooch), Tcool=0.6, Twarm=0.8.” Rodin-Compatible Text Prompt: Primary Subject: An abstract, cubist-inspired humanoid figure with exaggerated, asymmetrical facial features, including oversized, multi-colored eyes (left eye with concentric red and yellow rings, right eye with cyan and yellow concentric rings), a distorted, angular nose, and an open mouth showing irregular white teeth. The head features pointed, Horn-like ears with dynamic patterns. Attributes: Morphology: Fragmented, overlapping geometric planes with sharp edges and fluid contours creating a distorted human-animal hybrid form. Material Properties: Smooth, high-gloss enamel-like finish with vivid, saturated colors. The surface texture exhibits layered, swirled gradients resembling marbled acrylic paint. Secondary Elements: Foreground: Dominant presence of the figure, occupying central space with high color contrast. Midground: Swirling, flame-like patterns in red, orange, and yellow on the right side, creating a dynamic flow. Background: Vibrant gradient transitioning from cool blue and green hues on the left to warm reds, pinks, and yellows on the right, filled with abstract, wavy lines and swirling motifs. Lighting & Atmosphere: Illumination: Flat, even lighting without clear directional shadows, emphasizing the boldness of colors and sharpness of lines. Atmospheric Effects: High-contrast color transitions and psychedelic, fluidic swirls that create a sense of motion and depth. Color Palette: Dominant Colors: #FF0000 (red), #00FFFF (cyan), #FFFF00 (yellow), #FF00FF (magenta), #008000 (green), #000000 (black), #FFFFFF (white). Harmony: Triadic contrast with bold, saturated primaries and secondaries, creating visual tension and vibrancy. Composition & Perspective: Framing: Tight, central composition focusing on the subject’s upper torso and face. Perspective: Slightly skewed, flattened perspective typical of cubist works, with overlapping planes creating spatial ambiguity. Stylistic Specifications: Medium: Digital vector art with sharp, clean lines and high color saturation. Genre: Neo-Cubist Psychedelic Abstract. Post-Processing: Enhanced color saturation, high-contrast outlines, and smooth gradient blending. Constraints & Exclusions: Exclude photorealistic textures, naturalistic color schemes, or realistic human proportions.

The scene is in an affluent Metropolitan city home drawing room in India with a happy young boy with Indian features playing and strumming his 6 String Acoustic Guitar using a plectrum sitting upright on a Sofa.

A hyperrealistic painting of Conan the Barbarian, muscular handsome and scarred, blue eyes,wielding a large sword, standing amidst the ruins of a crumbling castle, dramatic lighting, detailed muscles, blood splatter, 8k resolution,

"In a futuristic on the dark Moon, a crashed is UFO space vehicle is embedded in the lunar soil, half inside and half outside of the surface, in a state of ruin. lit futuristic astronauts approach the craft, examining it with curiosity. barren gray landscape and a star-filled sky, while the astronauts wear striking, modern suits illuminated by vibrant

8K photograph of a beautiful American blonde woman, young woman in a dynamic and intimate Western setting. She's portrayed photo realistically in a wide-angle shot, showcasing a voluptuous and curvaceous figure with a radiant complexion and flushed, textured skin. She has a busty figure. Her long, flowing, tousled hair frames her face as she gives a seductive, direct gaze, with a slightly parted mouth and head tilted back. She wears a wide-brimmed cowboy hat and a loose, unbuttoned white checkered shirt drenched in water, she is wet all over, casually draped over her shoulders, revealing her big, rounded and uplifted buxom breasts with visible nipples. Her low-rise denim shorts are unbuttoned, riding low on her hips. A delicate necklace is still visible around her neck. The scene includes a worn leather saddle nearby, and her hands are placed on or near the saddle. She's posed with a relaxed yet provocative posture, with her legs slightly spread. Erotic, huge plump breast

sea palm naked girls

"aHalfDollar" written in sci-fi font on a dark one color background, RED COLOR 3D RENDER NEON SCRIPT HANDWRITTEN FONT, glassy background, neon on glass

--- Boceto del Mapa de Eiren (Descripción Visual Paso a Paso): Forma general del continente-isla: Forma ovalada, ligeramente irregular. Piensa en una hoja grande, con venas centrales (ríos) que parten del centro hacia los bordes. Orientación norte-sur. --- Centro: EL CORAZÓN DE EIREN El Gran Árbol Raíz (como un punto central gigante). Rodeado por un bosque frondoso, llamado El Corazón de Eiren. Desde el árbol, cuatro grandes ríos parten hacia los puntos cardinales. --- NORTE: EL BOSQUE DEL OLVIDO Zona boscosa con árboles retorcidos. Ruinas humanas dispersas, medio cubiertas de niebla. Un claro llamado El Refugio de los Susurros (donde se oyen las voces de los antiguos guardianes humanos). --- NOROESTE: VALLE DE LAS RUNAS ROTAS Tierra cuarteada, marcada con runas antiguas. Fisuras que brillan débilmente de noche. Aquí el terreno es inestable y hay monolitos caídos. --- NORESTE: MONTAÑAS HUECAS Tres montañas grandes en línea, llenas de cuevas profundas. Valle oculto entre las montañas donde se esconde la familia perdida de Nara. Ruinas de piedra con símbolos desconocidos. --- OESTE: COSTAS DEL SILENCIO Extensa playa curva. Aguas negras golpeando los acantilados. Un antiguo muelle abandonado de piedra, medio derrumbado. --- ESTE: COLINAS DEL ECO Suaves colinas onduladas, piedras verticales (tipo Stonehenge). El viento pasa por ellas y canta notas extrañas. Aquí se celebraban los antiguos pactos. --- SUR: TIERRAS DEL RÍO ROJO Y CIÉNAGA DE LOS LAMENTOS Ríos que parecen de sangre cruzan una llanura árida. Zona pantanosa llamada La Ciénaga de los Lamentos. Territorio de Varkhan y su manada. --- SUR PROFUNDO: ISLA DE LAS ESTRELLAS CAÍDAS Una pequeña isla visible solo cuando baja la marea. Envuelta en nieblas constantes. Lugar donde las leyendas dicen que cayó el primer guardián humano. --- --- Extras Visuales del Boceto: Ríos como venas desde el árbol central hacia los extremos. Líneas de montañas naturales como fronteras de regiones. Rosa de los vientos en la esquina inferior derecha. Títulos caligráficos de cada región. Pequeñas ilustraciones: Un árbol gigante en el centro. Ruinas, cuevas, estatuas y mares en los bordes. --- Sugerencias para Dibujo Manual: 1. Empieza por el óvalo base. 2. Dibuja el Gran Árbol en el centro y extiende 4 ríos hacia norte, sur, este y oeste. 3. Marca los puntos cardinales y divide el espacio en regiones según lo explicado. 4. Añade pequeños detalles: montañas al noreste, ruinas en el noroeste, costas en el oeste, colinas en el este, y la isla en el sur profundo. 5. Colorea en tonos tierra, verde musgo y azul oscuro para el agua y el cielo. es para una saga de 7 libros en la que los protagonistas son perros, otros animales y los humanos
How to Generate Top-Quality Images with FLUX.1-Pro?
Create unmatched visuals with FLUX.1-Pro by following these steps:
- Enter your text prompt and select your preferred settings using FLUX.1-Pro.
- Press the button to generate the highest quality images with FLUX.1-Pro.
- Repeat the process to explore diverse outputs with FLUX.1-Pro.
Frequently asked questions
What is FLUX.1-Pro used for?
FLUX.1-Pro is the top-tier model for generating state-of-the-art images with unmatched quality, detail, and output diversity, making it the best choice for professional-grade visual content.
How does FLUX.1-Pro compare to other models?
FLUX.1-Pro stands out with its superior prompt following, visual quality, and detailed output. It outperforms other models in delivering high-resolution, diverse images suitable for professional use.
What image quality does FLUX.1-Pro provide?
FLUX.1-Pro provides the highest image quality among FLUX models, with exceptional detail, color accuracy, and sharpness, making it ideal for projects requiring top-tier visual excellence.
Is FLUX.1-Pro free to use for all purposes?
Yes, FLUX.1-Pro is free to use for personal, scientific, and commercial projects, offering the highest quality output without the need for expensive, closed-source alternatives.
What license applies to FLUX.1-Pro images?
FLUX.1-Pro images are released under the Apache-2.0 license, allowing broad use in various fields, including commercial projects, with flexibility for modification and distribution.
Any tips for best results with FLUX.1-Pro?
For optimal results with FLUX.1-Pro, use highly detailed prompts and experiment with various settings to fully utilize its capabilities in producing top-quality, professional-grade images.